Designing Biomimetic Learning Environments for Animal Welfare Education: A Gamified Approach

dc.contributor.authorEmsen, Ebru
dc.contributor.authorOdevci, Bahadir Baran
dc.contributor.authorKorkmaz, Muzeyyen Kutluca
dc.contributor.authorAlshamsi, Fatma
dc.contributor.authorAlkaabi, Alyaziya
dc.date.accessioned2026-06-19T06:37:52Z
dc.date.available2026-06-19T06:37:52Z
dc.date.issued2025
dc.departmentMalatya Turgut Özal Üniversitesi
dc.description.abstractAnimal welfare education requires pedagogical models that bridge conceptual knowledge with practice. This study presents GamifyWELL, a biomimetic, gamified learning environment for students, farmers, and veterinary technicians. Grounded in ecological principles of adaptation, diversification, and niche specialization, the design emulates how living systems evolve through feedback and cooperation. These principles were translated into an instructional model that integrates a core pathway (Pre-Test, Levels 1-4, Post-Test) with optional enrichment tasks and a role-specific Reward Marketplace. Question formats are constant across levels (MCQ, image-based, video-based) while cognitive difficulty increases, culminating in Positive Welfare scenarios. We describe the learning design structure and report preliminary implementation observations using a mixed-methods evaluation plan (pre/post knowledge assessments and engagement indicators). Results from early deployment indicate strong usability and engagement, with high voluntary uptake of enrichment tasks and positive learner feedback on role-tailored rewards; full empirical testing is in progress. Findings support the feasibility and pedagogical promise of biomimetic gamification to enhance knowledge, motivation, and intended practice in animal welfare education. GamifyWELL offers a replicable framework for nature-inspired instructional design that can be extended to allied sustainability domains.
dc.description.sponsorshipUnited Arab Emirates University (UAEU) [12F091]
dc.description.sponsorshipThis research was funded by the United Arab Emirates University (UAEU) under the SURE+ program, project titled Gamification to Increase the Engagement of Small Ruminant Farmers in Positive Animal Welfare (Fund Code: 12F091).
dc.identifier.doi10.3390/biomimetics10110769
dc.identifier.issn2313-7673
dc.identifier.issue11
dc.identifier.orcid0000-0003-1791-2535
dc.identifier.orcid0000-0001-5222-4223
dc.identifier.pmid41294441
dc.identifier.scopus2-s2.0-105022875834
dc.identifier.scopusqualityQ3
dc.identifier.urihttps://doi.org/10.3390/biomimetics10110769
dc.identifier.urihttps://hdl.handle.net/20.500.12899/5251
dc.identifier.volume10
dc.identifier.wosWOS:001624074100001
dc.identifier.wosqualityQ1
dc.indekslendigikaynakWeb of Science
dc.indekslendigikaynakScopus
dc.indekslendigikaynakPubMed
dc.language.isoen
dc.publisherMdpi
dc.relation.ispartofBiomimetics
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanı
dc.rightsinfo:eu-repo/semantics/openAccess
dc.snmzKA_WOS_20260612
dc.subjectBiomimicry
dc.subjectGamification
dc.subjectAnimal Welfare Education
dc.titleDesigning Biomimetic Learning Environments for Animal Welfare Education: A Gamified Approach
dc.typeArticle

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